May saw very little activity I'm sorry to say. I've been enjoying a more relaxed time over the weekends, and have been spending a little more time learning stuff that I need continue development. So here's May's mini-update!
Wonderscope AB Now Exists!
Yup! After some general annoyance and issues with banks my company now officially exists. I'm now a CEO. Crazy huh?! All the (digital) paperwork is done and I'm sure it must be smooth sailing from now on, right? Haha
Most of the focus towards the game over the month has been spent on getting a playable character in that wasn't just a controllable old-style villager. It's been fun getting into modelling, rigging and animation again and it feels great to actually have a proper character going in. I've focused mostly on getting proportions in that I liked, and will be working on the face and clothing later on. I'm undecided on how to approach the face at the moment and how much animation I want it to have; hence why it's currently just a few blobs! I'm going to give it some time and mull the options over.
Back and Front shots
The plan is to have your player character be customizable: hair, skin color, and top/bottom clothing too. My goal is to have the avatar reflect the player, and with that there will be no binary gender choice enforced.
Near the end of the month I started working on getting the character rigged and animated. I've learnt a chunk about how things work in Modo, and I ended up re-doing the rig a few times.... but here are the results of my first animation attempts!
Walk and Run Cycles
Running in game
June sees me moving full-time onto Wonderscope and saying goodbye to Arrowhead; It's going to be great being able to focus 100% on this project!
Once again, thanks for reading!